Audio Asset Editor

Build/ AudioFreeGTA 6 ready

Edit and package GTA 6 audio (.awc) and metadata (.dat54) files.

FiveM DevsMLO CreatorsScript WritersServer Admins
4.8/5 · 127 ratings·Used by GTA 6 creators worldwide·Browser-based, no install

What is Audio Asset Editor?

Audio Asset Editor makes it easy to convert a simple form into a copy-paste FiveM config that FiveM server developers can drop straight into their server or script folder. Works with QBCore, ESX, QBox and standalone resources. Pro subscribers gain enhanced GTA 6 output, extended content length, higher image quality and access to the priority queue.

Designed exclusively for GTA 6 - Vice City, Leonida, Jason and Lucia, Port Gellhorn & more GTA VI themes. Players search for it as gta 6 audio asset editor.

Audio Asset Editor

Register sounds in a custom sound bank for your interact-sound-style scripts.

FREE

Set up a sound bank + entries, then export Lua with an exports('play') helper function.

my_soundset.lua
-- interact-sound style registration
local BANK = 'my_soundset'
-- Files must live in stream/sounds/BANK/

local Sounds = {
    ['door_open'] = { file = 'door_open.wav', volume = 0.8, category = 'sfx' },
    ['menu_click'] = { file = 'click.wav', volume = 0.6, category = 'ui' },
}

local function play(name)
    local s = Sounds[name]
    if not s then return end
    TriggerEvent('InteractSound_CL:PlayOnOne', BANK..'/'..s.file:gsub('%.wav$', ''), s.volume)
end

exports('play', play)

Built for these scenarios

Why GTA 6 players use Audio Asset Editor

FiveM Devs
MLO Creators
Script Writers
Server Admins

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Full resource scaffolding
Advanced framework presets for QBCore, ESX, QBox and VORP
Syntax validation and linting
Git-ready commit messages
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How to use Audio Asset Editor for GTA 6

01

Upload assets

Drop audio files.

02

Set metadata

Configure dat54 fields.

03

Build pack

Bundle AWC and data.

04

Export

Download audio pack.

05

Pick framework

QBCore, ESX, QBox or standalone - defaults are set to the most common stack.

Deep dive

Audio Asset Editor: the complete GTA 6 guide

01

What Audio Asset Editor generates

Audio Asset Editor generates FiveM-compatible GTA 6 / GTA RP code: server.cfg entries, item definitions, job configs, loot tables, polyzones, vehicle shop entries - any resource type the tool supports. The generated code adheres to the conventions of QBCore, ESX, QBox, ox_inventory, or standalone resources depending on what you select, so you can copy it directly into your server directory. Internally the output format is plain-text Lua, JSON, SQL or CFG depending on the tool used to generate it. All formats are git-friendly and have clean diffs when you re-run generation.

02

Filling in the form

Fields map directly 1:1 to values written to the output file. You do not need to memorize syntax - defaults give you a working config file, and each input change only updates that line in the generated code. The live preview allows you to see what each field does before trying it on a live server. Framework choice: pick the one your server is currently running. If you are in the middle of migrating, run both and diff the outputs - they are structured nearly identically, so it'll be simple to identify what differs between QBCore and ESX.

03

Dropping the output in

Copy the generated code and paste it directly into your server config, resource Lua file or JSON/SQL config. Restart your server or resource and your config is now live! Should you be utilizing a framework (ESX Legacy, QBCore, QBox, VORP), the output will abide by framework standards and should not interfere with other resources. For ox_inventory specifically, the items table format is identical to the latest ox_inventory schema, allowing stack sizes, weights, and metadata blocks by default.

04

Iterating without re-generating

Minor adjustments can be made in your editor. The tool shines when you are scaffolding the structure; after it's in your repo, you use your normal workflow. Speaking of version control, commit your generated file with a clear message referencing the tool you used ("Generated server.cfg via gtatools.net"). Then, when you regenerate it later with modified settings, git diff will show you exactly what changed. Plus, reviewers will know at a glance it came from a tool and wasn't hand-edited.

FAQ

Audio Asset Editor - frequently asked questions

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Ready to ship your next GTA 6 build project?

Audio Asset Editor is just one of manyGTA 6 tools on GTATools.net. They're all free to try, all browser-based, and all optimized for Vice City and Leonida.