Drug System Designer

Items/ EconomyFreeGTA 6 ready

Design entire drug production and distribution systems for RP servers.

Inventory DesignersEconomy BuildersScript Authors
4.8/5 · 127 ratings·Used by GTA 6 creators worldwide·Browser-based, no install

What is Drug System Designer?

Drug System Designer makes it easy to convert a simple form into a copy-paste FiveM config that FiveM inventory designers can drop straight into their server or script folder. Works with QBCore, ESX, QBox and standalone resources. Pro subscribers gain enhanced GTA 6 output, extended content length, higher image quality and access to the priority queue.

Designed exclusively for GTA 6 - Vice City, Leonida, Jason and Lucia, Port Gellhorn & more GTA VI themes. Players search for it as gta 6 drug system designer.

Drug System Designer

Create an entire drug economy chain including detection, risk, and street value. Free.

FREE · QBCore + ESX export

Includes everything for a full production chain: input items, outputs, craft times, cop detection, and per-step street value ranges. Drop-in config you can customize all in one file.

  • — Big payoff, big risk - each step raises detection.
  • — Include a mule/transport loop between phases for additional RP.
Production chain5 steps
1
Leaf Import
Port Gellhorn Docks
low
In
Crate of Coca Leaves
Out
Raw Leaf Bundle
88scop 8%$478-$681
2
Extraction
Grassrivers Swamp Lab
low
In
Raw Leaf Bundle, Muriatic Acid, Acetone
Out
Coca Paste
125scop 18%$1,066-$1,898
3
Refinement
Little Haiti Safehouse
medium
In
Coca Paste, Solvent
Out
Coke Brick
337scop 35%$1,846-$2,683
4
Cutting
Ocean Beach Apartment
high
In
Coke Brick, Lactose
Out
Coke Baggie
341scop 55%$2,547-$4,448
5
Street Sale
Vice Point Corner
high
In
Coke Baggie
Out
Dirty Money Roll
278scop 62%$4,052-$5,269
qbcore export
-- Cocaine economy system (qbcore)
Config = Config or {}
Config.DrugCocaine = {
    kind = "coke",
    steps = {
        {
            id           = "coke_1",
            label        = "Leaf Import",
            location     = "Port Gellhorn Docks",
            inputs       = { { item = "crate_of_coca_leaves", label = "Crate of Coca Leaves" } },
            outputs      = { { item = "raw_leaf_bundle", label = "Raw Leaf Bundle" } },
            timeSec      = 88,
            copDetection = 8,
            streetValue  = { min = 478, max = 681 },
            risk         = "low",
        },
        {
            id           = "coke_2",
            label        = "Extraction",
            location     = "Grassrivers Swamp Lab",
            inputs       = { { item = "raw_leaf_bundle", label = "Raw Leaf Bundle" }, { item = "muriatic_acid", label = "Muriatic Acid" }, { item = "acetone", label = "Acetone" } },
            outputs      = { { item = "coca_paste", label = "Coca Paste" } },
            timeSec      = 125,
            copDetection = 18,
            streetValue  = { min = 1066, max = 1898 },
            risk         = "low",
        },
        {
            id           = "coke_3",
            label        = "Refinement",
            location     = "Little Haiti Safehouse",
            inputs       = { { item = "coca_paste", label = "Coca Paste" }, { item = "solvent", label = "Solvent" } },
            outputs      = { { item = "coke_brick", label = "Coke Brick" } },
            timeSec      = 337,
            copDetection = 35,
            streetValue  = { min = 1846, max = 2683 },
            risk         = "medium",
        },
        {
            id           = "coke_4",
            label        = "Cutting",
            location     = "Ocean Beach Apartment",
            inputs       = { { item = "coke_brick", label = "Coke Brick" }, { item = "lactose", label = "Lactose" } },
            outputs      = { { item = "coke_baggie", label = "Coke Baggie" } },
            timeSec      = 341,
            copDetection = 55,
            streetValue  = { min = 2547, max = 4448 },
            risk         = "high",
        },
        {
            id           = "coke_5",
            label        = "Street Sale",
            location     = "Vice Point Corner",
            inputs       = { { item = "coke_baggie", label = "Coke Baggie" } },
            outputs      = { { item = "dirty_money_roll", label = "Dirty Money Roll" } },
            timeSec      = 278,
            copDetection = 62,
            streetValue  = { min = 4052, max = 5269 },
            risk         = "high",
        },
    },
    notes = {
        "Big payoff, big risk - each step raises detection.",
        "Include a mule/transport loop between phases for additional RP.",
    },
}

Built for these scenarios

Why GTA 6 players use Drug System Designer

Inventory Designers
Economy Builders
Script Authors

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How to use Drug System Designer for GTA 6

01

Define products

Generate drug items with attributes.

02

Design process

Create production chains with multiple steps.

03

Set economy

Set price and risk.

04

Export

Download complete system config.

05

Pick framework

QBCore, ESX, QBox or standalone - defaults are set to the most common stack.

Deep dive

Drug System Designer: the complete GTA 6 guide

01

What Drug System Designer generates

Drug System Designer generates FiveM-compatible GTA 6 / GTA RP code: server.cfg entries, item definitions, job configs, loot tables, polyzones, vehicle shop entries - any resource type the tool supports. The generated code adheres to the conventions of QBCore, ESX, QBox, ox_inventory, or standalone resources depending on what you select, so you can copy it directly into your server directory. Internally the output format is plain-text Lua, JSON, SQL or CFG depending on the tool used to generate it. All formats are git-friendly and have clean diffs when you re-run generation.

02

Filling in the form

Fields map directly 1:1 to values written to the output file. You do not need to memorize syntax - defaults give you a working config file, and each input change only updates that line in the generated code. The live preview allows you to see what each field does before trying it on a live server. Framework choice: pick the one your server is currently running. If you are in the middle of migrating, run both and diff the outputs - they are structured nearly identically, so it'll be simple to identify what differs between QBCore and ESX.

03

Dropping the output in

Copy the generated code and paste it directly into your server config, resource Lua file or JSON/SQL config. Restart your server or resource and your config is now live! Should you be utilizing a framework (ESX Legacy, QBCore, QBox, VORP), the output will abide by framework standards and should not interfere with other resources. For ox_inventory specifically, the items table format is identical to the latest ox_inventory schema, allowing stack sizes, weights, and metadata blocks by default.

04

Iterating without re-generating

Minor adjustments can be made in your editor. The tool shines when you are scaffolding the structure; after it's in your repo, you use your normal workflow. Speaking of version control, commit your generated file with a clear message referencing the tool you used ("Generated server.cfg via gtatools.net"). Then, when you regenerate it later with modified settings, git diff will show you exactly what changed. Plus, reviewers will know at a glance it came from a tool and wasn't hand-edited.

FAQ

Drug System Designer - frequently asked questions

Also searched as

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