Crafting Recipe Generator

Items/ CraftingFreeGTA 6 ready

Generate detailed crafting recipes with multi-step dependencies and tools.

Inventory DesignersEconomy BuildersScript Authors
4.8/5 · 127 ratings·Used by GTA 6 creators worldwide·Browser-based, no install

What is Crafting Recipe Generator?

Crafting Recipe Generator turns a quick form into a copy-paste FiveM config that FiveM inventory designers can drop straight into a server or script folder. Compatible with QBCore, ESX, QBox and standalone resources. The tool is 100% free, runs entirely in your browser, and never asks you to sign up.

Built specifically for the world of GTA 6 - Vice City, Leonida, Jason and Lucia, Port Gellhorn, and the entire GTA VI universe. Searched by players as gta 6 crafting recipe generator.

Crafting Recipe Generator

Roll ingredient-based recipes with craft time, tool, and skill gate. Free.

FREE · QBCore + ESX export

Ingredient-based recipes with realistic craft times and required benches. Drop into qb-crafting, esx_crafting, or wire up custom exports.

Recipes8 total
too
Crowbar x1
tool
  • Cloth Scrapx3
  • Springx2
100sWorkbenchcrafting L3
wea
Micro SMG x1
weapon
  • Aluminum Rodx1
  • Solderx1
91sChem Stationcrafting L7
dru
Coke Brick x3
drug
  • Filter Paperx1
  • Coca Leafx4
  • Cannabis Trimx4
  • Muriatic Acidx6
62sGunsmith Benchcrafting L5
jew
Pearl Necklace x3
jewelry
  • Jeweler's Solderx6
  • Silver Barx3
  • Polishing Clothx5
48sJeweler's Benchcrafting L1
wea
C4 Charge x3
weapon
  • Hingex2
  • Springx2
  • Leather Strapx4
108sWorkbenchcrafting L8
wea
Grenade x1
weapon
  • Springx5
  • Aluminum Rodx5
  • Rubber Gripx3
  • Glass Fiberx4
  • Adhesivex4
109sChem Stationcrafting L8
too
Thermite Charge x2
tool
  • Copper Wirex2
  • Aluminum Rodx1
88sGunsmith Benchcrafting L10
jew
Silver Bracelet x2
jewelry
  • Uncut Diamondx1
  • Jeweler's Solderx4
33sJeweler's Benchcrafting L2
qbcore export
-- QBCore crafting recipes
-- Register via your crafting resource (qb-crafting / qb-craft).
Config = Config or {}
Config.Recipes = {
    ["crowbar_01"] = {
        output       = { item = "crowbar", label = "Crowbar", qty = 1, category = "tool" },
        ingredients  = {
            { item = "cloth_scrap", label = "Cloth Scrap", qty = 3 },
            { item = "spring", label = "Spring", qty = 2 },
        },
        craftTime    = 100, -- seconds
        requiredTool = "Workbench",
        skill        = { type = "crafting", level = 3 },
    },
    ["micro_smg_02"] = {
        output       = { item = "micro_smg", label = "Micro SMG", qty = 1, category = "weapon" },
        ingredients  = {
            { item = "aluminum_rod", label = "Aluminum Rod", qty = 1 },
            { item = "solder", label = "Solder", qty = 1 },
        },
        craftTime    = 91, -- seconds
        requiredTool = "Chem Station",
        skill        = { type = "crafting", level = 7 },
    },
    ["coke_brick_03"] = {
        output       = { item = "coke_brick", label = "Coke Brick", qty = 3, category = "drug" },
        ingredients  = {
            { item = "filter_paper", label = "Filter Paper", qty = 1 },
            { item = "coca_leaf", label = "Coca Leaf", qty = 4 },
            { item = "cannabis_trim", label = "Cannabis Trim", qty = 4 },
            { item = "muriatic_acid", label = "Muriatic Acid", qty = 6 },
        },
        craftTime    = 62, -- seconds
        requiredTool = "Gunsmith Bench",
        skill        = { type = "crafting", level = 5 },
    },
    ["pearl_necklace_04"] = {
        output       = { item = "pearl_necklace", label = "Pearl Necklace", qty = 3, category = "jewelry" },
        ingredients  = {
            { item = "jeweler_s_solder", label = "Jeweler's Solder", qty = 6 },
            { item = "silver_bar", label = "Silver Bar", qty = 3 },
            { item = "polishing_cloth", label = "Polishing Cloth", qty = 5 },
        },
        craftTime    = 48, -- seconds
        requiredTool = "Jeweler's Bench",
        skill        = { type = "crafting", level = 1 },
    },
    ["c4_charge_05"] = {
        output       = { item = "c4_charge", label = "C4 Charge", qty = 3, category = "weapon" },
        ingredients  = {
            { item = "hinge", label = "Hinge", qty = 2 },
            { item = "spring", label = "Spring", qty = 2 },
            { item = "leather_strap", label = "Leather Strap", qty = 4 },
        },
        craftTime    = 108, -- seconds
        requiredTool = "Workbench",
        skill        = { type = "crafting", level = 8 },
    },
    ["grenade_06"] = {
        output       = { item = "grenade", label = "Grenade", qty = 1, category = "weapon" },
        ingredients  = {
            { item = "spring", label = "Spring", qty = 5 },
            { item = "aluminum_rod", label = "Aluminum Rod", qty = 5 },
            { item = "rubber_grip", label = "Rubber Grip", qty = 3 },
            { item = "glass_fiber", label = "Glass Fiber", qty = 4 },
            { item = "adhesive", label = "Adhesive", qty = 4 },
        },
        craftTime    = 109, -- seconds
        requiredTool = "Chem Station",
        skill        = { type = "crafting", level = 8 },
    },
    ["thermite_charge_07"] = {
        output       = { item = "thermite_charge", label = "Thermite Charge", qty = 2, category = "tool" },
        ingredients  = {
            { item = "copper_wire", label = "Copper Wire", qty = 2 },
            { item = "aluminum_rod", label = "Aluminum Rod", qty = 1 },
        },
        craftTime    = 88, -- seconds
        requiredTool = "Gunsmith Bench",
        skill        = { type = "crafting", level = 10 },
    },
    ["silver_bracelet_08"] = {
        output       = { item = "silver_bracelet", label = "Silver Bracelet", qty = 2, category = "jewelry" },
        ingredients  = {
            { item = "uncut_diamond", label = "Uncut Diamond", qty = 1 },
            { item = "jeweler_s_solder", label = "Jeweler's Solder", qty = 4 },
        },
        craftTime    = 33, -- seconds
        requiredTool = "Jeweler's Bench",
        skill        = { type = "crafting", level = 2 },
    },
}

Built for these scenarios

Why GTA 6 players use Crafting Recipe Generator

Inventory Designers
Economy Builders
Script Authors

How to use Crafting Recipe Generator for GTA 6

01

Pick output item

Final crafted item.

02

Add ingredients

Items and quantities.

03

Set tool

Workbench or tool.

04

Export

Recipe config.

05

Pick framework

QBCore, ESX, QBox, or standalone - defaults match the most common stack.

Deep dive

Crafting Recipe Generator: the complete GTA 6 guide

01

What Crafting Recipe Generator generates

Crafting Recipe Generator produces FiveM-ready GTA 6 / GTA RP code: server.cfg blocks, item definitions, job configs, loot tables, polyzones, vehicle shop entries - whichever resource type the tool covers. The output respects the conventions of QBCore, ESX, QBox, ox_inventory, and standalone resources, so you can drop it straight into your server folder. Under the hood the output is plain-text Lua, JSON, SQL, or CFG depending on what the tool generates. Everything is git-friendly and produces clean diffs when you regenerate later.

02

Filling in the form

The fields map 1:1 to the values in the output file. You do not need to know the syntax - the defaults produce a working config, and changing an input updates only that line in the generated code. The live preview lets you see exactly what each field does without running it on a live server. For framework choice, pick the one your server already uses. If you are mid-migration, generate twice and compare the diffs - the structural similarity makes it easy to see what differs between QBCore and ESX outputs.

03

Dropping the output in

Copy the generated code to your clipboard and paste it directly into your server config, your resource Lua file, or your JSON/SQL config. Restart the server or the resource and the config is live. If you are using a framework (ESX Legacy, QBCore, QBox, VORP), the output respects their standard conventions and should not conflict with other resources. For ox_inventory specifically, the item table format matches the latest ox_inventory schema and supports stack sizes, weights, and metadata blocks out of the box.

04

Iterating without re-generating

Small tweaks can be done directly in your editor. The tool is most useful for scaffolding the structure; once it is in your repo, your usual workflow takes over. For version control, commit the generated file with a clear message mentioning the tool ("Generated server.cfg via gtatools.net"). When you regenerate later with tweaked settings, your git diff shows exactly what changed - and reviewers immediately know it came from a tool, not a hand-edit.

FAQ

Crafting Recipe Generator - frequently asked questions

Also searched as

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Ready to ship your next GTA 6 items project?

Crafting Recipe Generator is one of many GTA 6 tools on GTATools.net - all free to start, all browser-based, all tuned for Vice City and Leonida.