Crafting Recipe Maker

Items/ CraftingFreeGTA 6 ready

Design crafting recipes and workbench configs for FiveM servers.

Inventory DesignersEconomy BuildersScript Authors
4.8/5 · 127 ratings·Used by GTA 6 creators worldwide·Browser-based, no install

What is Crafting Recipe Maker?

Crafting Recipe Maker makes it easy to convert a simple form into a copy-paste FiveM config that FiveM inventory designers can drop straight into their server or script folder. Works with QBCore, ESX, QBox and standalone resources. The tool is 100% free and runs entirely in your browser. No login/signup required.

Designed exclusively for GTA 6 - Vice City, Leonida, Jason and Lucia, Port Gellhorn & more GTA VI themes. Players search for it as gta 6 crafting recipe maker.

Crafting Recipe Maker

Roll ingredient-based recipes including craft time, required tool, and skill gate. Free.

FREE · QBCore + ESX export

Ingredient-based recipes using realistic craft times & required benches. Drop into qb-crafting, esx_crafting or wire up custom exports yourself.

Recipes8 total
jew
Diamond Ring x3
jewelry
  • Pearlx2
  • Platinum Wirex3
16sWorkbenchcrafting L1
dru
Ecstasy Pill x1
drug
  • Lyex1
  • Isopropanolx4
  • Red Phosphorusx4
  • Sudafed Packx5
36sChem Stationcrafting L3
too
Repair Kit x1
tool
  • Springx5
  • Plastic Shellx1
86sGunsmith Benchcrafting L8
too
Drill Kit x2
tool
  • Hingex2
  • Carbon Weavex2
  • Copper Wirex5
45sJeweler's Benchcrafting L7
tec
Burner Phone x3
tech
  • Copper Wirex2
  • Plastic Shellx2
  • Polymer Sheetx4
  • Cloth Scrapx1
  • Hingex2
88sWorkbenchcrafting L2
dru
Weed Baggie x2
drug
  • Filter Paperx1
  • Coca Leafx1
  • Cooking Trayx1
63sChem Stationcrafting L7
wea
Heavy Sniper x1
weapon
  • Rubber Gripx5
  • Steel Platex2
26sGunsmith Benchcrafting L4
wea
Combat Pistol x3
weapon
  • Polymer Sheetx3
  • Steel Platex5
  • Hingex4
  • Solderx3
41sJeweler's Benchcrafting L8
qbcore export
-- QBCore crafting recipes
-- Register via your crafting resource (qb-crafting / qb-craft).
Config = Config or {}
Config.Recipes = {
    ["diamond_ring_01"] = {
        output       = { item = "diamond_ring", label = "Diamond Ring", qty = 3, category = "jewelry" },
        ingredients  = {
            { item = "pearl", label = "Pearl", qty = 2 },
            { item = "platinum_wire", label = "Platinum Wire", qty = 3 },
        },
        craftTime    = 16, -- seconds
        requiredTool = "Workbench",
        skill        = { type = "crafting", level = 1 },
    },
    ["ecstasy_pill_02"] = {
        output       = { item = "ecstasy_pill", label = "Ecstasy Pill", qty = 1, category = "drug" },
        ingredients  = {
            { item = "lye", label = "Lye", qty = 1 },
            { item = "isopropanol", label = "Isopropanol", qty = 4 },
            { item = "red_phosphorus", label = "Red Phosphorus", qty = 4 },
            { item = "sudafed_pack", label = "Sudafed Pack", qty = 5 },
        },
        craftTime    = 36, -- seconds
        requiredTool = "Chem Station",
        skill        = { type = "crafting", level = 3 },
    },
    ["repair_kit_03"] = {
        output       = { item = "repair_kit", label = "Repair Kit", qty = 1, category = "tool" },
        ingredients  = {
            { item = "spring", label = "Spring", qty = 5 },
            { item = "plastic_shell", label = "Plastic Shell", qty = 1 },
        },
        craftTime    = 86, -- seconds
        requiredTool = "Gunsmith Bench",
        skill        = { type = "crafting", level = 8 },
    },
    ["drill_kit_04"] = {
        output       = { item = "drill_kit", label = "Drill Kit", qty = 2, category = "tool" },
        ingredients  = {
            { item = "hinge", label = "Hinge", qty = 2 },
            { item = "carbon_weave", label = "Carbon Weave", qty = 2 },
            { item = "copper_wire", label = "Copper Wire", qty = 5 },
        },
        craftTime    = 45, -- seconds
        requiredTool = "Jeweler's Bench",
        skill        = { type = "crafting", level = 7 },
    },
    ["burner_phone_05"] = {
        output       = { item = "burner_phone", label = "Burner Phone", qty = 3, category = "tech" },
        ingredients  = {
            { item = "copper_wire", label = "Copper Wire", qty = 2 },
            { item = "plastic_shell", label = "Plastic Shell", qty = 2 },
            { item = "polymer_sheet", label = "Polymer Sheet", qty = 4 },
            { item = "cloth_scrap", label = "Cloth Scrap", qty = 1 },
            { item = "hinge", label = "Hinge", qty = 2 },
        },
        craftTime    = 88, -- seconds
        requiredTool = "Workbench",
        skill        = { type = "crafting", level = 2 },
    },
    ["weed_baggie_06"] = {
        output       = { item = "weed_baggie", label = "Weed Baggie", qty = 2, category = "drug" },
        ingredients  = {
            { item = "filter_paper", label = "Filter Paper", qty = 1 },
            { item = "coca_leaf", label = "Coca Leaf", qty = 1 },
            { item = "cooking_tray", label = "Cooking Tray", qty = 1 },
        },
        craftTime    = 63, -- seconds
        requiredTool = "Chem Station",
        skill        = { type = "crafting", level = 7 },
    },
    ["heavy_sniper_07"] = {
        output       = { item = "heavy_sniper", label = "Heavy Sniper", qty = 1, category = "weapon" },
        ingredients  = {
            { item = "rubber_grip", label = "Rubber Grip", qty = 5 },
            { item = "steel_plate", label = "Steel Plate", qty = 2 },
        },
        craftTime    = 26, -- seconds
        requiredTool = "Gunsmith Bench",
        skill        = { type = "crafting", level = 4 },
    },
    ["combat_pistol_08"] = {
        output       = { item = "combat_pistol", label = "Combat Pistol", qty = 3, category = "weapon" },
        ingredients  = {
            { item = "polymer_sheet", label = "Polymer Sheet", qty = 3 },
            { item = "steel_plate", label = "Steel Plate", qty = 5 },
            { item = "hinge", label = "Hinge", qty = 4 },
            { item = "solder", label = "Solder", qty = 3 },
        },
        craftTime    = 41, -- seconds
        requiredTool = "Jeweler's Bench",
        skill        = { type = "crafting", level = 8 },
    },
}

Built for these scenarios

Why GTA 6 players use Crafting Recipe Maker

Inventory Designers
Economy Builders
Script Authors

How to use Crafting Recipe Maker for GTA 6

01

Define recipe

Enter the input items and their quantities.

02

Set output

Define the crafted result.

03

Configure requirements

Set any skill or tool requirements.

04

Export config

Export it for your crafting system.

05

Pick framework

QBCore, ESX, QBox or standalone - defaults are set to the most common stack.

Deep dive

Crafting Recipe Maker: the complete GTA 6 guide

01

What Crafting Recipe Maker generates

Crafting Recipe Maker generates FiveM-compatible GTA 6 / GTA RP code: server.cfg entries, item definitions, job configs, loot tables, polyzones, vehicle shop entries - any resource type the tool supports. The generated code adheres to the conventions of QBCore, ESX, QBox, ox_inventory, or standalone resources depending on what you select, so you can copy it directly into your server directory. Internally the output format is plain-text Lua, JSON, SQL or CFG depending on the tool used to generate it. All formats are git-friendly and have clean diffs when you re-run generation.

02

Filling in the form

Fields map directly 1:1 to values written to the output file. You do not need to memorize syntax - defaults give you a working config file, and each input change only updates that line in the generated code. The live preview allows you to see what each field does before trying it on a live server. Framework choice: pick the one your server is currently running. If you are in the middle of migrating, run both and diff the outputs - they are structured nearly identically, so it'll be simple to identify what differs between QBCore and ESX.

03

Dropping the output in

Copy the generated code and paste it directly into your server config, resource Lua file or JSON/SQL config. Restart your server or resource and your config is now live! Should you be utilizing a framework (ESX Legacy, QBCore, QBox, VORP), the output will abide by framework standards and should not interfere with other resources. For ox_inventory specifically, the items table format is identical to the latest ox_inventory schema, allowing stack sizes, weights, and metadata blocks by default.

04

Iterating without re-generating

Minor adjustments can be made in your editor. The tool shines when you are scaffolding the structure; after it's in your repo, you use your normal workflow. Speaking of version control, commit your generated file with a clear message referencing the tool you used ("Generated server.cfg via gtatools.net"). Then, when you regenerate it later with modified settings, git diff will show you exactly what changed. Plus, reviewers will know at a glance it came from a tool and wasn't hand-edited.

FAQ

Crafting Recipe Maker - frequently asked questions

Also searched as

gta 6 crafting recipe makergta vi crafting recipe makergta 6 online crafting recipe makercrafting recipe makerfree crafting recipe makercrafting recipe maker onlinecrafting recipe maker no downloadfivem inventory toolsgta 6 ox_inventory itemsqbcore item generatorfivem loot tablesgta 6 fivem items

Ready to ship your next GTA 6 items project?

Crafting Recipe Maker is just one of manyGTA 6 tools on GTATools.net. They're all free to try, all browser-based, and all optimized for Vice City and Leonida.